IF Art Show 2000 Rules
(Expired)



IF Art Show 2000 (Juried)
(or How to Build a Better Mouse Trap)

> You have entered a hushed art gallery with grey walls and subdued lighting,
except for the bright spotlights aimed at pictures and various pedestals
around the room. At first the raised displays look like ordinary sculpture,
but then you notice the intriguing "Flash Gordon" ray gun in the center. You
glimpse lights flashing, hear rustling and discover even more unusual forms:
a Cubist futuristic booth and what appears to be an outdoor setting, complete
with storm clouds rolling over wind tossed trees. It is only when you spot the
burly man in the flannel shirt chopping wood that you fully realize that
this is sculpture unlike any you have imagined before.

These 3-dimensional displays are IF sculptures, modeled with text.



Purpose:

To explore the I in IF, the Interactivity * of Interactive-Fiction
(without the obscuring framework of too much structure). To
run one's hands over an "IF sculpture", TO EXPERIENCE
INTERACTIVITY AS A MEDIUM. In summary, this exploration
is intended to be two-sided: for you to explore the various ways
you can engage/involve the player to explore in turn.

* 3-dimensionality, experiential aspect, simulation or virtual reality capability,
tangibility, both descriptive and responsive depth, effectively communicated
sensory feedback (kinetic/auditory/visual, etc.).




Panel of Judges:

Sam Barlow (Aisle), Ian Finley (Babel, Exhibition), Mike Roberts (TADS,
The Plant), Dan Schmidt (For A Change), and Lucian P. Smith (Edifice)



This is a juried art show. Juried shows are judged BEFORE the
entries are shown to the public. Only the top four places are
awarded. All other entries are not ranked, but are put on display.

Best of Show

Any category for which there are three or more entries will also have a
best of category award.
Best of Still Lifes (Objects)
Best of Landscapes (Scenery/Rooms)
Best of Portraits (NPCs)



Rules:

  1. No graphics, sound files or ASCII art.

  2. All entries must be original works. However, they may be taken from an
    unreleased work in progress. Plagiarism is frowned on.

  3. "Playable" in less than 45 minutes. Shorter is usually better.

  4. To make your exploration easier, and to isolate your entry on a pedestal
    and/or put it into an artistic "frame", choose one of the following:
    Still Life - Object
    Landscape - Scenery
    Portrait - NPC
    There is no maximum limit on number of items per category, but fewer
    is better.

    Other types of items (inventory objects, stationary objects, locations) may
    be present to help support the selected category (except interactive NPCs,
    which are solely for portraiture). To keep your entry short and your focus
    tight, it is best for supporting items to be limited in number and "sketchy."

    Remember: Judges will focus on how you present and explore your choice,
    not on "background." So you will do yourself a favor if you avoid
    wasting time on extra items. An excellent entry might have none at all.

    You will need to specify which category (Object, Scenery, NPC) you are
    entering.

  5. Minimal plot and a restrained use of puzzles.

    Plot
    No overriding, compelling, "world saving" goal that
    hurries players on, encouraging them to bypass experiences.

    Introduction
    Minimal or optional; to set the stage and
    provide players with some motivation to explore.
    Middle
    Experiential.
    Scoring
    Optional; a "task achieved" score, to give players
    an idea of when they have explored as much as
    possible.
    Ending
    Minimal or optional; a finish to give players closure.

    Puzzles
    Absolutely no "brain twisters". If players need to figure out
    an object/conversation, guide them to the appropriate
    action/topic with subtle hints (not too subtle) in
    descriptions/responses.

    Complicated Puzzles
    It is recommended that complicated/very complicated
    puzzles be made optional, so players need not solve
    them to finish. Or provide a graceful exit (other
    than quit) in case they are unable to finish.

    Remember: The entry with the cleverest puzzle(s) will not be an automatic
    winner, judges will be looking for a complete exploration of interactivity.
    For instance, a realistic piece should probably implement a fair number
    of verbs in order to avoid too many standard library responses.

    >>> Stumping the player is not the goal. Encouraging exploration is. <<<

  6. It has been suggested the IF Art Show have a theme each time. If you need
    something to further focus your creative energies, envision the future. An invention
    (Object), futuristic location (Scenery), or human/animal scientific/social
    development (NPC) that will occur in the new millennium. But because I am still
    of two minds about a theme, it is not required and theme entries will be given
    no preference.

  7. All entries will be displayed at the IF Art Gallery for a two-week show.

  8. The deadline is Friday, March 24th, at midnight EDT (Eastern Daylight
    Savings Time -- four a.m. Saturday, March 25th GMT).

    Email your entry in a zipped file to doeadeer3@aol.com.

  9. Past IF Art Show entries and my "Visualizing" now function as
    IF Art examples. To see how others have defined "IF Art" simply
    download them.



Comments:
  1. Is This IF Art?

    Any exhibit/piece that fits into the above parameters is IF Art.
    There is no one "set" way to do it or view it.

  2. Do I need to use a pseudonym?

    You may use one, but anonymity is not required.

  3. Who Should Enter?

    I, personally, hope experienced IF writers enter because I think this is
    a different, freeing approach to writing IF.

    But newbies, and those who feel they will never write a full-blown game
    because of the necessity of having to create a plot and/or clever puzzles,
    are especially encouraged to enter. To help us all explore the IF medium.

  4. What is art?

    The use of skill and imagination in the creation of aesthetic
    objects, environments, or experiences that can be shared with others.
    The term art may also designate one of a number of modes of expression
    conventionally categorized by the medium utilized or the form of the
    product; thus we speak of painting, sculpture, film making, music, dance,
    literature, and many other modes of aesthetic expression as arts and of
    all of them collectively as the arts. The term art may further be
    employed in order to distinguish a particular object, environment, or
    experience as an instance of aesthetic expression, allowing us to say,
    for example, that a drawing or tapestry is art...

    Encyclopedia Britannica

  5. On "Art & Originality":

    Don't feel required to be completely original. To quote Picasso,
    "Good art borrows; great art steals." Quoting Luc "Virgin Idea" French,
    "A distinction must be made between 'stealing' and outright plagiarism.
    One involves merely borrowing ideas; the other involves copying your
    ideas from one source. If you're going to steal, do it in the grand
    tradition of great art, take from as many people as possible."



Thank you to Ross Presser for his suggestion about a "graceful exit",
and Volker Blasius for contributing a definition of art.

"The medium is the message." Marshall McLuhan,
Understanding Media: The Extensions of Man



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